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SYDNEY TERRIS

UX Architecture • UI Vision • UIUX Leadership 

Passionately developing vivid and vibrant user experiences that balance immersive depth with purposeful design.

Work: Projects

Featured Projects

A curated collection of recent work

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Spectre Divide (Current Role)

UIUX Director for Spectre Divide, an anime-inspired tactical shooter multiplayer game developed by Mountaintop Studios! 

UIUX Director

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Call of Duty® (Previous Role)

Multiplayer, singleplayer, and large map mode UX & UI development. Diversity, inclusion, and accessibility-centered development leader.

UX Designer

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Call of Duty®
Black Ops 6

"It's time we had a chat..."

UX Designer

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Call of Duty® Warzone™:
Pacific

Ready to traverse the lush landscapes, rocky crags, and other as-yet-unrevealed areas all contained within this expansive island?

UX Designer

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Call of Duty® Warzone™:
Verdansk '84

Time to throw down while throwing it back. Verdansk hasn't looked this good since the Spring of 1984. Get ready and drop into Season Three of #Warzone​.

UX Designer

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Master's in UX Design
Thesis Project

Designing a Social (Re)Connection App: UX Case Study

M.P.S. UX Design

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Call of Duty® Warzone™:
Black Ops Cold War

The next wave is here. A mysterious ship makes its way toward Verdansk’s shores while the city erupts in chaos. 

Associate UX Designer

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Call of Duty®
Black Ops Cold War

Welcome to the brink. Call of Duty: Black Ops Cold War drops players into the depths of the Cold War's volatile geopolitical battle of the early 1980s. 

Associate UX Designer

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Call of Duty®
Warzone™

Warzone is a new, massive combat experience with up to 150 players from the world of Call of Duty: Modern Warfare and is free-to-play for everyone.

Associate UX Designer

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HELLO THERE...

I'm a UX designer by day and a video game dork by night. Currently, I architect UX design at Mountaintop Studios as UIUX Lead for a new, unannounced title. Previously, I worked as a UX Designer at Raven Software for the Call of Duty franchise across all types of gameplay experiences from campaign to Warzone. I'm also especially passionate about UIUX development that emphasizes inclusive and accessible-by-design gameplay. Before games I worked at a graduate level in theoretical physics and data analytics. Outside of work I'm a restless adventurer always up for a morning swim with whale sharks or an evening hike at Devil's Lake with my fiancé and our pups.

Work: About
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USER EXPERIENCE & INTERFACE DIRECTOR

UIUX Director by day and a video game dork by night. I love passionately developing vivid and vibrant user experiences that balance immersive depth with purposeful design. From the massive battlegrounds of large scale live service titles to the deeply moving immersion of narrative campaigns, my favorite challenges involve reimagining UIUX from the ground-up, delivering on live service visions, and developing tightly-knit, high velocity UIUX teams. As a full-stack designer and leader, my best moments are when my team takes a concept from inception to reality in a way that delights and excites the developers working passionately to serve global, dedicated audiences.  

KEY SKILLS & SERVICES

  • User Experience Design

  • User Interface Development

  • Graphic Design

  • Wireframing

  • Rapid Prototyping

  • User Research

  • Data Analysis

  • Information Architecture

  • Diversity & Inclusion Development

  • Accessibility Design & Development

  • Diversity & Accessibility Dev-Ops Enterprise Architecture & Organizational Leadership

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Intrigued? Learn more or reach out and say hello!

DESIGN SKILLS AND EXPERTISE

Passionately developing vivid and vibrant user experiences that balance immersive depth with purposeful design.

Work: Services
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USER EXPERIENCE

Humanizing Technology

USER INTERFACE

Creating Immersive, Purposeful Interactions

GRAPHIC DESIGN

Designing With Vibrant Personality

Green Plant

"A bottle so distinct that it could be recognized by touch in the dark or lying broken on the ground."

Coca Cola Bottle Design Brief, 1915

Work: Contact
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CONTACT ME

Madison, Wisconsin
Atlanta, Georgia

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Spectre Divide
(Current Role)

UIUX Director

 Call of Duty® 
(Previous Role)

UX Designer

Call of Duty®
Black Ops 6

UX Designer

Call of Duty® Warzone Pacific

UX Designer

Call of Duty® Warzone
Verdansk '84

UX Designer

Master's in UX Design
Thesis Project

M.P.S. UX Design

Call of Duty® Warzone
Black Ops Cold War

UX Designer

Call of Duty® 
Black Ops Cold War

Associate UX Designer

Call of Duty® 
Warzone™

Associate UX Designer

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©2024 by Sydney Terris

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