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SYDNEY TERRIS

UX Design • UI Architecture

Passionately developing vivid and vibrant user experiences that balance immersive depth with purposeful design.

Work: Projects

Featured Projects

A curated collection of recent work

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HELLO THERE...

I'm a UX designer by day and a video game dork by night. Currently, I architect UX design at Mountaintop Studios as UIUX Lead for a new, unannounced title. Previously, I worked as a UX Designer at Raven Software for the Call of Duty franchise across all types of gameplay experiences from campaign to Warzone. I'm also especially passionate about UIUX development that emphasizes inclusive and accessible-by-design gameplay. Before games I worked at a graduate level in theoretical physics and data analytics. Outside of work I'm a restless adventurer always up for a morning swim with whale sharks or an evening hike at Devil's Lake with my fiancé and our pups.

Work: About
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USER EXPERIENCE & INTERFACE DESIGNER

I passionately pursue vivid designs that emphasize innovation, immersion, vibrance, and intuitive architecture. Drawing upon my background in theoretical physics and data analytics, I create vibrant user experiences that augment user agency by combining rapid iteration with research-conscious design exploration.

KEY SKILLS & SERVICES

  • User Experience Design

  • User Interface Development

  • Graphic Design

  • Wireframing

  • Rapid Prototyping

  • User Research

  • Data Analysis

  • Information Architecture

  • Diversity & Inclusion Development

  • Accessibility Design & Development

  • Diversity & Accessibility Dev-Ops Enterprise Architecture & Organizational Leadership

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Intrigued? Learn more or reach out and say hello!

DESIGN SKILLS AND EXPERTISE

Passionately developing vivid and vibrant user experiences that balance immersive depth with purposeful design.

Work: Services
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USER EXPERIENCE

Humanizing Technology

USER INTERFACE

Creating Immersive, Purposeful Interactions

GRAPHIC DESIGN

Designing With Vibrant Personality

Green Plant

"A bottle so distinct that it could be recognized by touch in the dark or lying broken on the ground."

Coca Cola Bottle Design Brief, 1915

Work: Contact
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CONTACT ME

Madison, Wisconsin
Atlanta, Georgia

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