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Call of Duty® Modern Warfare II

UX Designer

"A new era is coming."

Multiplayer, singleplayer, and large map mode UX & UI development for the complete game life-cycle. Diversity, equity, inclusion, and accessibility-centered development leader. Further details regarding ongoing and unpublished projects are currently unavailable due to confidentiality restrictions. Please contact me if you'd like to request additional information. 

 

Design Tools: Illustrator, XD, Figma, Photoshop, Miro, InDesign, After Effects, Media Encoder, & proprietary tools

Implementation Tools: GSC, LUA, Perforce, Shotgrid, JIRA, & proprietary tools

Call of Duty® Modern Warfare II Trailers
Trailers
Developer Notes

Spectre Divide
(Current Role)

UIUX Director

 Call of Duty® 
(Previous Role)

UX Designer

Call of Duty®
Black Ops 6

UX Designer

Call of Duty® Warzone Pacific

UX Designer

Call of Duty® Warzone
Verdansk '84

UX Designer

Master's in UX Design
Thesis Project

M.P.S. UX Design

Call of Duty® Warzone
Black Ops Cold War

UX Designer

Call of Duty® 
Black Ops Cold War

Associate UX Designer

Call of Duty® 
Warzone™

Associate UX Designer

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©2024 by Sydney Terris

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