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super animal royale: super animal world

pixile studios (2025) • UIUX Design

Battle Royale

Join your super friends in a living social world, where you can explore, unwind, and matchmake straight from the Social Hub into competitive modes, including Animal Royale, The Bwoking Dead (infection mode), and SAW vs Rebellion (control point mode). After each match, return to the Hub to continue the Circle of Super Life.

tl;dr

uiux design • ui art • ui tech art 

this client desired a full ui rebrand, with the aim of hitting an apple ios inspired style, to accompany the super animal world expansion. this work touched all sectors of ui in the existing super animal royale product and carried forward into several new experiences, including the spatial social hub that replaces a main menu match queue screen. 

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while the ui follows a material design and apple-inspired style that preserves soft minimalism, the game itself is full of whimsy. where appropriate, the ui breaks out of its own rules to celebrate and showcase the joy and silliness of the subject matter, pulling the personality of the experience into a playful yet polished space.

shop & carl's cart

the store menu refresh went through several iterations, primarily focused on a flexible, dynamic system that allowed the client to feature items, rotate items, and mark items as thematically related. additionally, the carl's cart shop section design presents carl's cart as a retro, hacked-in override to the shop where carl briefly takes control. the client requested a specialized treatment to set carl's cart apart, which allowed this area to lean into whimsy and intentional chaos. 

news & community

the news section of the menus aimed to provide the client with a space to highlight their personalized dev diaries alongside new release news and trailers. this menu also provides a place for the client to surface and link directly to thier discord, social media, wiki page, and newsletter (mooseletter) to better connect players in the community with one another and with the dev team. similar to carl's cart, the sar tonight show is a specialized region of the menu and the client's request was to bring whimsy into the news design for this specific subspace. this design pulls the sar tonight newsdesk and characters from the show itself into the 3d menu space, providing a space to further drive the sar tonight narrative and create cohesion between the in-game and out of game experiences.

post match

in the postmatch, the client's design goals included clarifying information from the original super animal royale design and better chunking out each earnings subset while maintaining a structure that allowed for screen states to be added and removed dynamically to support things like events. the design allows space and time for each kind of earnings to roll up and celebrate, rather than presenting the player with all the information at once and skipping celebration pauses. this design creates an intentional cadence to the end of match earnings, and creates more clarity around what was earned, what was completed, and what the player can accomplish next. it also provides a spacce for players to see their squad's accolades and cosmetics. 

collection & museum

the client was contending with a limited inventory system that no longer suited the needs of the project as super animal world expanded the game's features and experiences. the inventory, museum donations, backpack, hud inventory, collection, and badges all needed new homes in the redesign with flexibility and space to expand in the future. some of these menus, like the backpack, existed in the original game and some were brand new to this animal crossing-inspired experience where museum donations, fishing, bug catching, and completionist collections are introduced to the game loop. Additionally, these menus needed to translate quickly and effectively to the in-game experience where the player's backpack represents a key hud interaction that the player must navigate rapidly.

social

the following represent a cross-section of the social menus rework, which aligned the ui to the rebrand while maintaining console certification compliance. a subset of iterations on style and self-seriousness are shown to illustrate a very small look at the iterative process.  

dialog ui & hud

the social hub of super animal world includes extensive dialog support and dialog interactions to create the open and dynamic world the player can engage with. updating and expanding the dialog system unlocked the client's ability to drive home the new and exciting features that are narratively tied to this open world. additionally, where possible according to scope scheduling, the hud received redesign attention to align it's presentation with the overall refresh. this included small ux updates to address frictions from the base experience and this touched areas including the team health displays, at-feet directional arc, weapon / equipment hud, weapon / equipment inventory, match timer, kill feed, in-world pings, in-world indicators, and more.

customization

this design is an early iteration of the customization ui in the aesthetic rebrand. this design takes the fundamentals of shape language, color, opacity, and contrast from the overall refresh and applies it to the base customization system. 

trailers

pixile studios (2025) • UIUX Design

Join your super friends in a living social world, where you can explore, unwind, and matchmake straight from the Social Hub into competitive modes, including Animal Royale, The Bwoking Dead (infection mode), and SAW vs Rebellion (control point mode). After each match, return to the Hub to continue the Circle of Super Life.

CONTACT me

UX Architecture • UI Vision • UI Tech Art • Diegetic UI • UIUX DIRECTION & ADVISORY

madison, wi • atlanta, ga • REMOTE GLOBAL

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