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Call of Duty® Warzone™

Associate UX Designer

"Warzone is a new, massive combat experience with up to 150 players from the world of Call of Duty: Modern Warfare and is free-to-play for everyone."

Large map mode UX & UI development for the complete game life-cycle, including an annualized live-ops season with extensive content offerings. Diversity, equity, inclusion, and accessibility-centered development leader.  Please contact me if you'd like to request additional information. 


Design Tools: Illustrator, XD, Figma, Photoshop, InDesign, After Effects, Media Encoder, & proprietary tools

Implementation Tools: GSC, LUA, Perforce, Shotgrid, JIRA, & proprietary tools

Developer Notes

My work for the launch and first live-ops year of Warzone focused on developing core gameplay mechanic UI, delivering seamless inventory management systems, and iterating on player-to-player communication support. Working cohesively with UIUX teams across studios, we successfully delivered a blockbuster launch that brought Call of Duty® Warzone™ to the forefront of Battle Royale gaming. 

As is the nature of a live-service product, the work I performed for Warzone's creation and first live-ops year was highly iterative and - in large part - the specifics / visual examples are still unavailable to the public per NDA restrictions. Several primary areas of my work have been published and can be outlined by the following categories:

  • Circle state (and state change) communication

  • Inventory & inventory mechanics development

  • Tac Map development

  • Control scheme development

Warzone™ Trailer
Developer Notes
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