Call of Duty® Warzone™
Associate UX Designer
"Warzone is a new, massive combat experience with up to 150 players from the world of Call of Duty: Modern Warfare and is free-to-play for everyone."
Large map mode UX & UI development for the complete game life-cycle, including an annualized live-ops season with extensive content offerings. Diversity, equity, inclusion, and accessibility-centered development leader. Please contact me if you'd like to request additional information.
Design Tools: Illustrator, XD, Figma, Photoshop, InDesign, After Effects, Media Encoder, & proprietary tools
Implementation Tools: GSC, LUA, Perforce, Shotgrid, JIRA, & proprietary tools
My work for the launch and first live-ops year of Warzone focused on developing core gameplay mechanic UI, delivering seamless inventory management systems, and iterating on player-to-player communication support. Working cohesively with UIUX teams across studios, we successfully delivered a blockbuster launch that brought Call of Duty® Warzone™ to the forefront of Battle Royale gaming.
As is the nature of a live-service product, the work I performed for Warzone's creation and first live-ops year was highly iterative and - in large part - the specifics / visual examples are still unavailable to the public per NDA restrictions. Several primary areas of my work have been published and can be outlined by the following categories:
Circle state (and state change) communication
Inventory & inventory mechanics development
Tac Map development
Control scheme development