Call of Duty® (Previous Role)
UX Designer
Multiplayer, singleplayer, and large map mode UX & UI development for the complete game life-cycle. Diversity, equity, inclusion, and accessibility-centered development leader.
Further details regarding ongoing and unpublished projects are currently unavailable due to confidentiality restrictions. Please contact me if you'd like to request additional information.
Shipped Titles:
• Call of Duty® Black Ops 6 (2024)
• Call of Duty® Warzone™ Urzikstan (2023)
• Call of Duty® Modern Warfare III (2023)
• Call of Duty® Warzone™ 2.0 (2022)
• Call of Duty® Modern Warfare II (2022)
• Call of Duty® Warzone™: Pacific (2021)
• Call of Duty® Vanguard (2021)
• Call of Duty® Warzone™: Verdansk '84 (2021)
• Call of Duty® Warzone™: Black Ops Cold War (2020)
• Call of Duty® Black Ops Cold War (2020)
• Call of Duty® Warzone™ (2020)
• Call of Duty® Modern Warfare (2019)
• Call of Duty® Black Ops IIII (2018)
Design Tools: Illustrator, XD, Figma, Photoshop, InDesign, After Effects, Media Encoder, Miro & proprietary tools
Implementation Tools: GSC, LUA, Perforce, Shotgrid, UI Editor and asset management tools, JIRA, & proprietary tools
Project Gallery
Call of Duty®
Warzone™ 2.0
The new era of #CallOfDuty arrives with #ModernWarfare2 and #Warzone2
UX Designer
Call of Duty®
Black Ops Cold War
Welcome to the brink. Call of Duty: Black Ops Cold War drops players into the depths of the Cold War's volatile geopolitical battle of the early 1980s.
Associate UX Designer