Call of Duty® Black Ops IIII
UX Design Intern
"Gritty, grounded, fluid Multiplayer combat, the biggest Zombies offering ever and Blackout, where the universe of Black Ops comes to life in one massive battle royale experience."
Redesigned gameplay broadcasting tools around user research and feedback to amplify broadcaster agency for the Call of Duty franchise. As an intern I was responsible for analyzing and augmenting the data visualization, information hierarchy, and usability of Call of Duty eSports tools and Theater mode. Further details of this project are currently unavailable due to confidentiality restrictions. Please contact me if you'd like to request additional information.
Design Tools: Illustrator, XD, Photoshop, InDesign, Sketch, After Effects, Media Encoder