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Call of Duty® Black Ops IIII

UX Design Intern

"Gritty, grounded, fluid Multiplayer combat, the biggest Zombies offering ever and Blackout, where the universe of Black Ops comes to life in one massive battle royale experience."

Redesigned gameplay broadcasting tools around user research and feedback to amplify broadcaster agency for the Call of Duty franchise. As an intern I was responsible for analyzing and augmenting the data visualization, information hierarchy, and usability of Call of Duty eSports tools and Theater mode. Further details of this project are currently unavailable due to confidentiality restrictions. Please contact me if you'd like to request additional information. 

 

Design Tools: Illustrator, XD, Photoshop, InDesign, Sketch, After Effects, Media Encoder

Call of Duty® Black Ops IIII Blackout Trailer

Spectre Divide
(Current Role)

UIUX Director

 Call of Duty® 
(Previous Role)

UX Designer

Call of Duty®
Black Ops 6

UX Designer

Call of Duty® Warzone Pacific

UX Designer

Call of Duty® Warzone
Verdansk '84

UX Designer

Master's in UX Design
Thesis Project

M.P.S. UX Design

Call of Duty® Warzone
Black Ops Cold War

UX Designer

Call of Duty® 
Black Ops Cold War

Associate UX Designer

Call of Duty® 
Warzone™

Associate UX Designer

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©2024 by Sydney Terris

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