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Call of Duty® Warzone™ Urzikstan

UX Designer

"Welcome to Urzikstan"

Large map mode UX & UI development for the complete game life-cycle, including an annualized live-ops season with extensive content offerings. Diversity, equity, inclusion, and accessibility-centered development leader.  Please contact me if you'd like to request additional information.

 

Design Tools: Illustrator, XD, Figma, Photoshop, InDesign, After Effects, Media Encoder, & proprietary tools

Implementation Tools: GSC, LUA, Perforce, Shotgrid, JIRA, & proprietary tools

Call of Duty® Warzone™ Urzikstan Trailer
Trailers
Developer Notes

Spectre Divide
(Current Role)

UIUX Director

 Call of Duty® 
(Previous Role)

UX Designer

Call of Duty®
Black Ops 6

UX Designer

Call of Duty® Warzone Pacific

UX Designer

Call of Duty® Warzone
Verdansk '84

UX Designer

Master's in UX Design
Thesis Project

M.P.S. UX Design

Call of Duty® Warzone
Black Ops Cold War

UX Designer

Call of Duty® 
Black Ops Cold War

Associate UX Designer

Call of Duty® 
Warzone™

Associate UX Designer

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©2024 by Sydney Terris

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